Teamfight tactics patch 11.10 official notes brings massive trait and champion updates to new set Reckoning

Teamfight tactics patch 11.10 official notes brings massive trait and champion updates to new set Reckoning

Patch 11.10 will be the first time Teamfight Tactics’ new set Reckoning receives a full-fledged version update.

And for its very first patch, Reckoning will be receiving a lot of major changes to both champions as well as traits.

The Abomination trait will be getting some buffs along with the Dragonslayer, and champions like Katarina and Lee Sin are also set to receive some much-needed love.

However, LeBlanc and Morgana are getting nerfed, and they will not be as oppressive on the board as they used to be.

Teamfight Tactics players looking for a detailed description of the patch can look up Riot’s official website.

But for a brief overview, here are all the major highlights.

Teamfight tactics patch 11.10 official notes


  • Abomination Monstrosity base health: 1000/1300/1600 to 1000/1400/1800
  • Abomination Monstrosity bonus health per star level: 100/130/160 to 100/140/180
  • Abomination Monstrosity base attack damage: 100/130/160 to 100/150/200
  • Abomination Monstrosity bonus attack damage per star level: 10/13/16 to 10/15/20
  • Cavalier damage reduction: 15/25/35 percent to 15/30/45 percent
  • Dragonslayer trait Dragonslayer champion ability power: 30/70 to 30/80
  • Dragonslayer trait non-Dragonslayer ability power: 20/50 to 20/60
  • Forgotten attack damage and ability power: 30/80/140 to 30/80/160
  • Knight damage reduction: 15/40/75 to 15/40/90
  • Mystic magic resist: 40/100/180 to 40/100/200
  • Verdant crowd control immunity duration: 4/6 to 5/8 seconds


One-cost champions

Image via Riot Games
Image via Riot Games
  • Aatrox Deathbringer Strike attack damage: 220/240/280 percent to 260/280/360 percent
  • Leona attack damage: 50 to 80
  • Leona Solar Barrier damage reduction: 40/80/400 to 30/60/400
  • Vayne attack damage: 25 to 30
  • Udyr Feral Instinct (Tiger stance) attack damage: 110/120/160 percent to 130/140/200 percent
  • Warwick Infinite Duress damage: 200/300/400 to 200/300/450

Two-cost champions

Image via Riot Games
Image via Riot Games
  • Brand Sear damage: 700/900/1400 to 600/900/1500
  • Hecarim starting mana: 0/90 to 40/90
  • LeBlanc Ethereal Chain stun duration: 1.5/2/3 to 1.5/2/2.5 seconds
  • Allies will no longer chase targets that Syndra is tossing
  • Trundle attack speed: 0.7 to 0.8
  • Trundle mana: 0/70 to 0/60
  • Viktor Siphon Power damage: 300/500/750 to 300/500/850
  • Viktor Siphon Power shield: 150/250/375 to 150/250/425

Three-cost champions

Image via Riot Games
Image via Riot Games
  • Katarina health: 650 to 700
  • Katarina Sinister Blade initial damage: 200/250/400 to 200/250/450
  • Katarina Sinister Blade secondary damage: 100/125/200 to 100/125/225
  • Lee Sin health: 800 to 850
  • Lee Sin Cripple damage: 200/300/650 to 250/350/900
  • Lulu Whimsy targets: 3/4/5 to 3/4/6
  • Lux will no longer fail to cast her spell if her target ally was too far away
  • Pantheon Aegis Assault attack damage scaling: 350/400/500 percent to 400/450/650 percent
  • Morgana Soul Shackles radius: Three to two Hexes
  • Morgana Soul Shackles secondary damage: 200/300/550 to 250/300/550
  • Nidalee max mana buff: 0/75 to 0/60
  • Nidalee bonus damage on next attack after dodging/critting: 100/150/300 to 100/150/375
  • Nocturne bug fix: Nocturne’s spinning slash now correctly heals him based on how much damage he deals rather than a pre-calculated amount based on his stats (he should now heal a lot more when itemized and hitting multiple enemies)
  • Nunu max mana buff: 0/85 to 0/70
  • Riven health: 800 to 850
  • Riven Blade of the Dawn cast time: 0.5 to 0.3 seconds
  • Riven Blade of the Dawn bonus attack damage: 80/90/100 percent to 90/100/130 percent
  • Yasuo Burning Blade strike damage: 300/400/600 to 300/400/750
  • Yasuo Burning Blade stacking on-hit true damage: 30/40/60 to 30/40/75
  • Zyra Grasping Roots damage: 250/350/600 to 250/350/700

Four-cost champions

Image via Riot Games
Image via Riot Games
  • Aphelios bugfix: Spell can now critically strike
  • Aphelios Dark Vigil attack damage: 160/180/220 percent to 140/150/180 percent
  • Aphelios Dark Vigil base damage: 150/200/400 to100/150/300
  • Ivern ability power granted to Daisy on recasts is now a flat amount of ability power rather than a percentage
  • Ivern Daisy! ability power bonus: 50/75/300 percent to 100/150/300 percent
  • Ivern’s Daisy damage: 200/250/1000 to 250/350/1200
  • Rell Attract and Repel stun duration: 2/2.5/8 to 1.5/2/8 seconds

Five-cost champions

Image via Riot Games
Image via Riot Games
  • Heimerdinger max mana nerf: 0/120 to 0/140
  • Heimerdinger Turret attack damage: 150 to 125
  • Kindred, Wolf’s damage: 300/550/9999 to 300/400/9999
  • Kindred, Wolf’s healing: 150/275/9999 to 150/200/9999
  • Teemo’s Cruelty Infernal souls thrown: 4/6/42 to 5/6/42


  • Chalice of Power bonus ability power: 30 to 25
  • Chalice of Malice bonus ability power: 45 to 40
  • Dark Shroud of Stillness no longer affects the wearer
  • Dragon’s Claw magic resist: 200 to 250
  • Eclipse Cape self burn per second: Four percent to 2.5 percent of max health
  • Evil Giant Slayer renamed to Spectral Giant Slayer
  • Spectral Giant Slayer damage penalty below threshold: -15 percent to 0 percent
  • Frozen Dark Heart attack speed slow debuff: 50 percent to 35 percent
  • Frozen Heart attack speed slow debuff: 35 percent to 25 percent
  • Guardian Fallen Angel revive health: 80 percent to 70 percent of max health
  • Ionic Dark Spark ally damage: 100 percent to 50 percent of max Mana
  • Ionic Dark Spark ability power per Cast: Five to 10
  • Locket of the Silver Lunari bonus resistances: 60 to 70
  • Sacrificial Gauntlet reworked effect: The holder gains 40 percent critical strike damage, and magic and true damage from their ability can critically strike. The first time the holder casts their ability each combat, they gain an additional 20 percent critical strike chance for the remainder of combat (this bonus is also applied to the first ability cast). Each time the holder casts their ability, they deal 15 percent of their maximum health to themselves as true damage
  • Sacrificial Redemption heal: 20 percent to 25 percent of missing health
  • Sacrificial Redemption self damage: 10 percent to five percent of current health
  • Spectral Spear of Shojin damage penalty: -20 percent to -15 percent
  • Titan’s Resolve attack damage and ability power per Stack: Two to three
  • Unstable Zz’Rot Portal that arise from summoned units are 50 percent effective
  • Warmog’s Sacrificial armor health Loss Per Second: 100 to 60
  • Zeke’s Bleak Herald ally AS reduction: 25 percent to 20 percent
  • Zz’Rot Portal Voidspawns that arise from summoned units are 25 percent effective


  • Spell Crits from Jeweled Gauntlet and Assassin will continue to work even if the caster dies
  • Dawnbringers will now properly die to large instances of damage even if their healing effect has yet to trigger
  • Lux will no longer fail to cast her spell if her target ally was too far away
  • Allies will no longer chase targets that Syndra is tossing
  • Revenant “revive available” visuals are now properly removed once the revive effect has been triggered
  • Rell’s spell now correctly triggers Trap Claw
  • The Monstrosity no longer gains 100 bonus health at all trait levels
  • Heimerdinger turret now fires correctly in ghost armies
  • Units will now more responsively recognize that Wolf has moved when he leaps to Lamb to heal her, rather than waiting for his second leap to recognize his new position
  • Staff Drop boom has better sync between staff impact and damage numbers
  • Fixed a bug where stacking multiple Ionic Dark Sparks only granted the AP from one Ionic Dark Spark
  • Verdant no longer blocks the damage from Thresh’s ability
  • Viego will no longer attempt to cast on his target if his target goes untargetable as he reaches full mana (e.g., GA or Revenant)

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